Project Echo — interactive LED wall installation with pixel silhouette

Project Echo

The challenge

Corporate workers are immersed in productivity driven environments that prioritise efficiency and measurable outcomes, often suppressing spontaneous play.

The outcome

An interactive wall art installation that transforms physical movement into playful pixel forms

Delivered

  • Visual Concept
  • 3D Model

Year

2026

by Bella Hepburn*

Research Phase

Firstly we began unpacking the brief. Under the theme 'Design for Play,' our task was to cultivate an intrinsic sense of playfulness within a physical environment

Research board — Design for Play brief, sticky notes, and reference imagery

My research focused directly on corporate office environments, analyzing how modern workplaces integrate playful design interventions into daily corporate routines to alleviate stress and foster collaboration.

Office environment research — goals and reference images
Workplace research — key features and tools

Set-up space

We chose one of passive rooms of the building for our installation context. My task was to map out physical dimensions to then recreate the room in Blender as a 3D foundation for our concepts.

Installation space — empty room mapped for 3D recreation

Work Process

Developing the manipulative framework required a deep dive into Blender's Geometry Nodes. By using Gemini to quickly research and map out specific node functions, I significantly sped up my technical execution and prototyping phase.

Blender Geometry Nodes setup — top-down room with pixel grid
Blender viewport — wall screen preview with silhouette

Final Result

Credit

A huge thank you to my team for great collaboration. Working alongside them gave me the perfect opportunity to push my boundaries into 3D software and interactive execution.

Technology

Blender

Timeline

8 weeks

Project Role

Team Lead
UX/UI

Cleverly next